It’s hard to get a job playtesting games. Let’s do it together.

Every month you will receive the latest and most useful articles on how to become a games user researcher, and get a job running playtests professionally.

You will learn about the most interesting conversations about games user research, discover job opportunities, and be introduced to new and eye-opening ways to think about developing your games user research career.

Some topics we cover include:

  • Finding entry-level user research roles

  • Deep dives on user research methods

  • Stories and guidance for transferring from academia to industry

  • Tips for transitioning experience from other sectors

  • Networking opportunities

  • Opportunities for professional level feedback on portfolios, CVs, resumes and interview technique

The newsletter is curated by Steve Bromley, author of How To Be a Games User Researcher and games user research veteran, who ran the games user research mentoring programme for five years, which partnered over one hundred students with more than fifty industry professionals from top companies such as Sony, EA, Valve, Ubisoft and Microsoft, and helped many people get their first job in video games.

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People

Steve Bromley led research studies for many of PlayStation’s top European games, and runs the Games User Research mentoring programme.